G2: Human Base

Male and Female base characters for games

Category:
Tags: , , , , , , , , , , ,

Description

Update 07/03/2022:

(This update important so you should update this package before using with your main project, make sure restart Epic launcher to update correctly)

————————————————

Please learn more about my Genesis 2 (G2: Characters) before buying this package

Video Preview

3D preview

Using with ALS v4

Using G2 characters with LYRA Project.

Using Rig file in UE5

Watch full character picture resolution on ArtStation

—————————————————————————————

How to use my Genesis 2 characters with Advanced Locomotion System V4

Character Blendshapes/Morphs tested with Live Link Face IOS

Easy use UE4 Mannequin animations on my characters by Replacing Skeleton

How to use Mixamo animations on my characters

With new master materials, you can blend color and textures to your liking. This character is rigged with the same UE4 Mannequin Skeleton with 02 extra bones for jiggle physic.

You can mix and match clothes and equip all hair, accessories, weapons, etc… with all of my other GENESIS 2 modular characters same gender packages together.

This character has 80 Blendshapes/Morphs for Live Link Face IOS, Oculus Lipsync and some Basic Expressions, 02 hairstyle can use for both male and female characters and won’t update any clothes in future.

[My Discord]

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes, basic movement)

Number of Animations: ~08

Animation types (Root Motion/In-place): In-place

Number of characters: 02

Vertex counts of characters: 20k – 50k

Number of Materials and Material Instances: ~10

Number of Textures: ~ 40

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: Genesis 2 Character Overview

Important/Additional Notes: Video Tutorial

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3