Description
Realistic depiction of a medicinal treatment room alongside a wide collection of medical devices and instruments.
Based around photographic references from a german university hospital, all assets are properly scaled and match their real-world counterparts.
Technical Details
This package benefits utilizes baked global illumination, with most of the lightmap UVs being hand-crafted for the best visual outcome.
Physically-Based Rendering: Yes
Scaled to Epic skeleton: Yes
Texture Size: from 512 to 2048 depending on the asset and the required texel density
Collision: Yes (simple collisions)
LODs: Partially (auto generated)
Number of Meshes: 130
Vertex Count: between 10 and 15.000 (all meshes combined have about 280.000 triangles)
Number of Master Materials: 4
Number of Material Instances: 88
Number of Textures: 225
Supported Development Platforms: PC, VR
Supported Target Build Platforms: PC, VR
Supported Engine Versions
4.26 – 4.27