Simple Level Component

Level Component written in C++, Optimized for Blueprints.

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Description

Easy to set up and to use Level System that’s attachable to any actor to give your Character, AI, or Breakable World Object a Level Value!

Documentation

Tutorials

Discord

Level Component:-

Attach the Component to your Character, AI, or Actor, Set the Default Values, and your all good to go!

Main Level Value:-

Overall Level Value

Secondary Values:-

Secondary Levels

Level Up/Down Events built-in:-

Customizable events that fire when you level up/down

Data Tables or Curves:-

Use data tables or curves to sort XP values and rates

Dynamic Delegates:-

Add your own functionality to certain events!

Uses Function Library:-

Get any level component for any actor or blueprint

Sound Support:-

Play Sound on certain events!

Multiplayer Support:-

Variables and functions are replicated ready for your multiplayer logic!

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: (Yes)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Documentation

Example Project: N/A

Supported Engine Versions

4.27, 5.1 – 5.3