Description
Easy to set up and to use Level System that’s attachable to any actor to give your Character, AI, or Breakable World Object a Level Value!
Level Component:-
Attach the Component to your Character, AI, or Actor, Set the Default Values, and your all good to go!
Main Level Value:-
Overall Level Value
Secondary Values:-
Secondary Levels
Level Up/Down Events built-in:-
Customizable events that fire when you level up/down
Data Tables or Curves:-
Use data tables or curves to sort XP values and rates
Dynamic Delegates:-
Add your own functionality to certain events!
Uses Function Library:-
Get any level component for any actor or blueprint
Sound Support:-
Play Sound on certain events!
Multiplayer Support:-
Variables and functions are replicated ready for your multiplayer logic!
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: (Yes)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Documentation
Example Project: N/A
Supported Engine Versions
4.27, 5.1 – 5.3