Description
The Motion Platform Linker is a code plugin that integrates an Unreal Engine application with a locally running SimRacingStudio application via UDP. With easy-to-use and exposed to blueprint functions you can quickly send Unreal Engine data to SimRacingStudio as telemetry to power a range of motion platforms and other immersive peripherals.
Technical Details
Features
Code Modules
Number of C++ Classes: 3
Supported Platforms: Windows
Documentation: Here
Example Project: Here
Important/Additional Notes: This plugin is designed to integrate Unreal Engine applications with SimRacingStudio, it is not intended to communicate directly with motion platform hardware and requires a separate installation of the free SimRacingStudio which communicates directly with a range of supported hardware.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3