Description
Collection of 10 different static animal statues each with unique textures, scaled to real life size. Can be used as statues within a town or easily scaled down as table top props.
Bull + 5 textures variants
Bull base removeable + 1 Texture variants
Dog + 5 textures variants
Ram + 1 Texture variants
Fish + 4 texture variants
Turtle + 1 Texture variants
Turtle Base removeable + 2 Texture variants
Bear + 3 Texture Variants
Bear Base Removeable + 3 Texture Variants
Moose + 1 Texture Variants
Owl + 2 Texture Variants
Mounted Blue Marlin + 1 Texture Variants
Humpback Whale + 1 Texture Variants
Each texture has a 2k and 4k version
30 x 2k material Inst
30x 4k material Inst
180 Individual Texture maps
Optimised textures AO, Roughness, metallic packed into one map.
Technical Details
Number of Unique Meshes: 10 animals + 3 removable bases
Collision: Yes: Automatic
Vertex Count:
Bull: 154,108tris
BullBase: 2720tris
Dog: 143,200tris
Dog73k: + 73,162tri
Ram: 55,716tris
Fish: 60,258tris
Turtle: 42,380tris
TurtleBase: 11,008tris
Bear: 96,852 tris
BearBase: 14,696Tris
MarlinFish: 24,502tris
Owl: 58,242 Tris
Whale: 74,880 tris
Moose: 120,952 tris
LODs: Yes. Automatic
Number of Materials and Material Instances:
1 Master Material
30x2k inst
30x4k inst
Number of Textures:
180 total maps
Texture Resolutions: 2k+4k for each model.
Supported Development Platforms:
Windows: yes
Mac: unsure.
Important/Additional Notes: I recommend using the 4k maps if you intend to use the props at full size. 2k is sufficient if you plan on scaling down for use as tabletop props.
Optimised textures, Ambient occlusion, roughness and metallic, packed into one map.
R=AO
G=R
B=M
Dog includes a half res mesh that can be used if wanted, makes basically no visual difference once textured.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3