Advanced fireworks show

Great fireworks show

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Description

Simulate a real fireworks show. It is the final explosion point of fireworks confirmed by position. The default height of fireworks emission is 50m, and the explosion position can be controlled randomly in the blueprint. In short, it is very simple to use.It should be noted that,The vast majority of sparks in fireworks are GPU particles.Because component rendering is used, when too many fireworks are emitted, the GPU will be very expensive. If it is applied to a game project, performance should be considered,For specific usage, click Demo Link

Technical Details

Demo : https://youtu.be/RuyuParSKv0

Type of Emitters: (CPU, GPU)

Number of Unique Effects:26

Number of Materials:18

Number of Textures:20

Number of Blueprints: (4)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

4.27, 5.0 – 5.3