Horror Procedural Nature

Create an open-world outdoor horror environment (nature) in minutes

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Description

VIDEO

Are you trying to create an outdoor horror game or scene un UE5? This pack is perfect for that because it comes with highly optimized (Nanite) procedural foliage (grass, trees, rocks), smart landscape auto-material with slope variation and 8 layers and 3 example levels with different lighting horror specific (daytime and nighttime) + 1 Overview level where you can see all the assets. There are 2 example levels with a surface area of 16 square km and 1 example level with a surface area of 225 square km. The landscapes of the demo level are created from real-world heightmaps, 4k resolution. Everything is game ready and designed for speed and high quality.

The smart landscape auto-material comes in 2 versions (each one has different optimization solutions) so you can choose whatever version suits you and your project better. The pack is designed for huge outdoor open-world horror projects but it can also be used for small environments. Because everything is procedurally generated, you will be able to create in minutes similar maps to demo levels from this pack.

All the auto-material landscape layers have 4k resolution textures.

The auto-material from this pack will adapt to any landscape you have, it doesn’t matter if you import a heightmap, you sculpt the landscape with alpha brushes, or you use the classic sculpting tools from Unreal Engine 5. For very realistic results, I recommend using this pack in combination with a real-world heightmap/landscape

Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works…

This product supports Lumen for versions 5.1 +. If You want to use the pack at it’s full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:

If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!

Technical Details

Number of Unique Meshes: 35

Collision: Yes – automatically generated

LODs: all meshes are Nanite so LOD’s are not necessary

Number of Materials and Material Instances: 31

Number of Textures: 106 textures

Texture Resolutions: most of the textures are 4k (4096 X 4096)

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Please watch my video from the description.

Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.

Supported Engine Versions

5.1 – 5.3