Description
Ultra Hybrid Toon Shader is a post-process material that will convert any realistic scene into toon shaded scene within an instant. It supports almost all the shading models provided by Unreal Engine. You just need to add this material into your post-process volume and it will start rendering the scene with toon shading. It also provides debug modes to help you out with your scene.
Demo Videos:
Support for Shading Models:
Important Note:
Support:
Technical Details
Number of Materials and Material Instances: 2
Number of Textures: 1
Texture Resolutions: (2048 x 2048)
Windows: Yes
Mac: It should work but it’s not been tested
Linux: It should work but it’s not been tested
Mobile: No
Known Issues:
Issue: DLSS with Ray Traced translucency can cause the project to crash.
Fix: Set the translucency method to raster before implementing toon shader and DLSS.
Demo Map Plugins:
Ultra Hybrid Toon Shader doesn’t require any of the following plugins. These plugins are only being used for the demo map.
Demo Map Assets:
The demo map uses assets from the following sources.
Supported Engine Versions
5.0 – 5.3