Description
This component updates health and it calculates if the player is dead, each time the player takes damage. You only need to set up the damage source such as Projectile, damage zone or item pickup, and make cast to this component or Character class to get target actor damage (or actor to heal). This component does the rest. Furthermore, it is ready for online replication.
Includes a lot of demos, Players, Drones, 2 DemoMaps with their own mechanics:
Three Actors Demos: Damage Zone, health pickup and projectile
All Ready online replication.
Technical Details
Actor demo
Number of Blueprints: Healthcomponent + 6 Blueprints Demo + 2 Widgets
Input: Gamepad, Keyboard , mouse like Firstperson and Thirdperson shooter Epic Template
Network Replicated: Yes
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: https://docs.google.com/document/d/1BCa9a2imc_IkirVVd9Kq8MPqZVKqxAJu5EVZ3-Z93RY/edit?usp=sharing
Important/Additional Notes: You have to clic ( must be checked) in Allow Client side Navigation in ProjectSetting-Engine-Navigation System
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3