Description
Check out the associated course Animation Ecosystem for Game Development on the Epic Dev Community.
You’ll learn how to import, retarget, and trim animations for use in the State Machine. Then, we’ll use Blendspaces to blend animations and Blendspace Analysis to fix issues like foot sliding. We’ll also explore using sockets to attach items to a Control Rig; using Animation Montage Slots to override animation; and how to edit existing animations with Control Rig and Sequencer, before finally baking out (without having to leave Unreal Engine!)
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 5.0
Supported Engine Versions
5.0