RTS Unit Template – Multiplayer

Create your own RTS Unit

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Description

Create your own RTS Unit with the RTSUnitTemplate-Plugin, which is written in C++.

For Gameplay preview please see the Videos below:

For Camera preview please see the Video below:

https://www.youtube.com/watch?v=eEvKYroF2Qg

For Pathfinding preview please see the Video below:

For the Speaking Unit please see the Video below:

For the Healing Unit please see the Video below:

V3.5.3 (28.11.2023)

V3.3.2 (15.11.2023)

V3.1.0 (26.10.2023)

V3.1.0 (12.10.2023)

V2.5.6

V2.3.6 (07.08.2023)

V2.2.6

V2.2.2

V 2.1.1

V 2.1.0

V 2.0.0

V 1.3.2

V 1.2.1

VIDEO FOR QUICKSTART

Or check the Documentation:

http://wiki.teufel-engineering.com/

Choose if your Unit is:

ControllerBase + CameraControllerBase:

CTRL + E — Rotate Cam Right (works also when Cam is locked to Unit )

CTRL + Q – Rotate Cam Left (works also when Cam is locked to Unit )

CTRL + Left Mouse Click — Move Cam to Mouse Position

CTRL + W — Zoom Cam In

CTRL + S — Zoom Cam Out

CTRL + HOLD SPACE — Fast Zoom Out to Position

CTRL + SPACE + Left Mouse – Move Cam to Mouse Position

Mouse to Screen Edges — Move Cam to Mouse Position

Right Click when Unit Selected — Move Unit

Shift + Right Click when Char. Sel. — Move Unit through Waypoints

CTRL + G when Unit Selected — Lock Unit on Character

CTRL + T when Unit Selected — Switch to Third Person Mode

Press A when Character Selected – toggle Attack

Press A + Left Click when Character Selected – Move to Position and Attack

Press A + Left Click on Enemy – Focus this Enemy

HOLD TAB — Show Control-Widget

When Character is Selected:

A – Set Unit into Detected Mode

A + LeftClick – Move to Position and Attack everything in your way

If RTSUnitTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint. Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = RTSUnitTemplate / TopDownRTSCamLib

ALL 3D-Models, Animations and Sounds are changeable via Blueprint.

3D-Models and Animations are Epic-Games Content

Technical Details

(C++ ParentClasses)

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints: 24+ (Most times Based on C++ Class, used for Example)

Number of C++ Classes: 10

Network Replicated: Yess

Supported Development Platforms: Tested in Windows

Supported Target Build Platforms: Tested in Windows

Documentation: http://wiki.teufel-engineering.com/

Example Project: https://www.youtube.com/watch?v=ESS5PYtr9mU

Open Source: https://github.com/SilvanTeufel/RTSUnitTemplate

Supported Engine Versions

5.0 – 5.3