GBWPowerfulHit – Most expressive combat system in the Market. Multiplayer Ready.

Complete combat system. Deconstruct hit feedback. Create a sense of hit in the simplest way. Make your Combat more expressive.

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Description

This product comes from a 3A action game under development and will continue to improve and evolve as the project progresses.

The goal of this product is to become the most productive, expressive and easy-to-use combat system in the UE market.

In future updates, it will become the best combat system you can get in the UE market!

Trailer Video YouTube : Youtube Vidoe Bilibili Vidoe

Try The Demo : DemoInGoogleDrive DemoIn百度网盘

Tutorial Video : Tutorial In Youtube Tutorial In Bilibili (Waiting for update)

Document : English 中文

Support : Discord Channel QQ群-691495466

Get The DemoProject : Please verify in the Discord channel or QQ group, where the advanced support resources will be distributed to the verified users.

My other assets in the market :

GBWGame

Important update on January 17, 2023!

PowerfulHit2.3.1 is now available!

The combat system is more perfect!

The elements of combat performance are more abundant!

GBWScratch-Scratches on any surface! Multiplayer Ready!has been integrated into PH2.3!

Projectile attack support! (Throw, shoot, bow… anywhere you need Projectile)

Try the latest DemoProject!

It will show you how to use PH-2.3 to quickly implement an action game prototype by configuring data assets without any coding and any blueprint nodes.

(Important: This update is not forward compatible. If you are working with PowerfulHit1.0 or PowerfulHit2.0, please back up your project file before updating the plug-in. Learn how to use the new PH system to quickly realize your idea through DemoProject!)

A plug-in that allows your character attack more expressive.

At the same time, it is also a complete multiplayer combat system!

This plug-in deconstructs the core elements of the sense of hit and combines them in a very easy way.

In addition, it provides a working method of zero code and zero blueprint to produce action games!

Note that it will continue to increase in price in future updates. Because the system will include a large number of planned essential elements of action games in future updates.

I know many independent game developers are great programmers, but many independent game developers are not skilled creators of art. As a result, the works created by them have no problem in logic, but are always unsatisfactory in expressive. And good art creators are often not skilled programmers, which makes it difficult for them to achieve the effect of their own ideas.

Different from other combat systems in the market, this pulgin not only pays attention to the model of the combat system, but also pays more attention to the combat expressive.

Note: The plugin does not include any models/animations by itself. You can download the sample project to experience its effect.

Important Tips:

The purpose of this product is to enable developers, especially those who are not good at coding, to quickly develop their own action games with good expressive by configuring data assets.

Therefore, its focus is not on providing flexibility at the coding level, but on providing flexibility at the level of using data asset descriptions.

Another focus is to provide a series of functions to enhance the expressive of the game (such as the expressive of hit).

The core logic of this product is not implemented in C++. Because, unless unavoidable, this product prefer to use blueprints, which is more friendly for users who are not good at C++, especially for art creators who are not good at coding.

For this project, all C++content is for more convenient construction logic in the blueprint. Unless necessary, this project should not write the core logic in C++. 

Technical Details

And More:

Code Modules:

Number of Blueprints: 137

Number of C++ Classes: 19

Network Replicated: Yes

Supported Engine Versions

5.0 – 5.3