Description
This is a Topdown/RTS Template which is created with the unreal engine.
This Plugin inlcudes most of the Classes of the RTSUnitTemplate at this Moment.
This Plugin is not Network Replicated at the Moment. (The RTSUnitTemplate is)
Camera Video:
Pathfinding Video:
Gameplay Videos:
Speaking Unit Video:
https://www.youtube.com/watch?v=TFGPM071de4
Compass Video:
Healing Unit please see the Video below:
V4.0.0 Combat (Extended Unit) Rework
Weapon Modifier:
V5.0.0 Combat (Exteneded Unit – Unreal 5.2) :
V5.3.1 – (12.10.2023)
V5.0.0 – Video – Available now
V4.0.0 – Video
V3.4.1 – Bugfix Projectile
V3.4.0 – – Video
V3.3.0 – Speaking Unit- Video
V3.1.0 – Pathfinding – Video (New)
V3.0.1 – Gravity Abilitys Update – Video
V 2.1.2 – Camera Update – Video
In this Plugin the Weapontable is empty concerning 3d-models. There are no Demo Weapons (3d-assets) included. You have to fill this table by yourself. For example get free weapons from marketplace. Sound are also not included and have to be added by the buyer.
Or check the Documentation:
http://wiki.teufel-engineering.com/
STRG + E —- Rotate Cam Right (works also when Cam is locked to Character)
STRG + Q — Rotate Cam Left (works also when Cam is locked to Character)
STRG + Left Mouse Click —- Move Cam to Mouse Position
STRG + W —- Zoom Cam In
STRG + S —- Zoom Cam Out
HOLD SPACE —- Fast Zoom Out to Position
SPACE + Left Mouse — Move Cam to Mouse Position
Mouse to Screen Edges —- Move Cam to Mouse Position
Right Click when Character Selected —- Move Character
Shift + Right Click when Char. Sel. —- Move Character through Waypoints
Press G when Character Selected —- Lock Camera on Character
When Character is Selected:
A – Action Button to Shoot
F – Teleport to MouseLocation (but dont leave Radius)
R – Reload Weapon
S – Switch Weapon
C – Prepare Scatter Mine
X – Spawn Mousebot
Y – Use Gravity
T – Throw and Return your Weapon.
Alt – Toggle Mousebot Movement
If TopDownRTSTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint.
Just use one of the following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = TopDownTemplate
ALL 3D-Models, Animations and Sounds are changeable via Blueprint. You also have to setup the Weapons in the Weapontable.
Parentclasses are:
Actors:
Animations:
Characters:
Controller:
GameMode:
Hud:
Widgets:
3D-Models and Animations are Epic-Games Content.
Technical Details
Actors:
Animations:
Characters:
Controller:
GameMode:
Hud:
Widgets:
Code Modules:
Number of Blueprints: 21 (Most times based on C++ Class)
Number of C++ Classes: 23
Network Replicated: No
Supported Development Platforms: Tested in Windows
Supported Target Build Platforms: Tested in Windows
Documentation: http://wiki.teufel-engineering.com/
Example Project: https://www.youtube.com/watch?v=JDpu0PcHnvk
Open Source: https://github.com/SilvanTeufel/TopDownRTSTemplate
Supported Engine Versions
5.1 – 5.3