ProgressiveUI Screen Transitions

This system is designed for beautiful transitions during the game or during the menu or during loading.

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Description

This system is designed for beautiful transitions during the game or during the menu or during loading. You can cover up bugs in the game or what the player shouldn’t see, or move from one HUD to another, or change cameras during the game.

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Demo

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Technical Details

Number of Widgets and blueprints: 21

Number of Textures: 22

Number of Materials and Instances: 4

Number of Enumeration: 1

Number of Levels: 1 (DEMO)

Network Replicated: Yes

Supported Development Platforms: All platforms

Supported Target Build Platforms: All platforms

Documentation: ProgressiveUI Screen transitions

Naming convention:

BP_* – Blueprints

WBP_* – Widgets

L_* – Levels

M_* – Materials

MI_* – Material instance

T_* – Textures

E_* – Enumerations

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3