RootMotion AI Movement

Gives you the ability to use AI movement on your RootMotion Characters.

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Description

Video Tutorial/Demonstration (Coming soon)

Guide Document

The Rootmotion AI Movement adds the ability to automatically move all your characters without the need of a direct player input! Ever wanted to implement RootMotions animations to your enemies to give that realistic look? Well, now you can!

This plugin can automatically move your Character to point A to point B (or to an Actor) giving you full control over it.

To do this we use a new base Character Class, The RootMotionCharacter Class, it adds the basic functions needed and a lot of implementable events to control almost every movement event. You can safely change the base class of your already existing Characters to automatically implement those functions!

Technical Details

Note: In order to work, this plugin needs you to place a NavMeshBoundVolume and your character must be possessed by a controller!

Code Modules:

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows/MacOS

Supported Target Build Platforms: All

Supported Engine Versions

4.27, 5.0 – 5.3