Description
Introducing the Texture Extension plugin, a powerful tool for creating and manipulating Texture2Ds at runtime in Unreal Engine. This plugin is especially useful for developers who need to create textures based on user screen size or other dynamic factors. It is also designed to be highly extensible and is expected to receive regular updates with new features and improvements.
Some of the features that may be added in the future (though this is not guaranteed) include the ability to read render target pixels, convert render targets to Texture2Ds, read screen and viewport pixels, and perform various mathematical operations on Struct data.
⭐⭐⭐⭐⭐ Replication is Possible!!!
“I’ve gone through multiple of these texture manipulation plugins and this is the only one that can replicate textures properly. Everything that I needed from this plugin worked perfect. I was able to utilize the plugin and read a local file, convert it into shape information, then send the Colors Array through custom events and then back into a Texture. I haven’t really touched the rest of the plugin yet but if you’re looking for network replication of textures, this is the plugin for you.+ Dev is active on discord which is really helpful if you need something”
By TheSimpleShark on August 19, 2023 2:47 AM
Version 1.0 (Sep 07, 2022)
Technical Details
Code Modules: KB_Texture_E, Runtime
Number of Blueprint Nodes: 7 + 1 Struct
Number of C++ Classes: 1
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Link View
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3