Description
Key Idea:
Create a scalable optimized and good-looking forest for PC/Console/Mobile games with a clear file structure for subsequent updates, upgrades and integration into ready-made development pipelines. Also, use modern optimization methods, such as low-poly modeling, texture map consolidation, LODs, shader simplification, and so on.
Give the developer the opportunity to both generate the landscape automatically and create it manually using modules.
Implementation:
It was possible to implement content on the stage in one small step:
The material will automatically determine the topology of the ground, paint the geometry with the desired textures (ground with puddles, dirt and cliffs) and generate a foliage (4 type of trees 16 types of grass) and props (4 types of rocks and 4 types of trunks).
Alternatively, the developer can manually make the required terrain using standard tools such as Landscape Layers.
All models are low-poly.
Material pipeline is ORM MetalRough and two-sided masked materials with opacity mask.
Technical Details
Number of Unique Meshes: 58 + 12 similar variations of rocks and stones.
Collision: Automatically generated.
Vertex Count:
LODs: Auto LODs.
Number of Materials and Material Instances:
Number of Textures: 50 texture maps.
Texture Resolutions: 2048px.
Supported Development Platforms:
Windows: Yes.
Mac: Yes.
Documentation: Not required.
Important/Additional Notes:
Supported Engine Versions
5.0 – 5.3