Knight Gerard

Highly detailed heavy knight character. Armed with a spiked battle hammer shield and halberd!

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Description

A powerful, well and heavily armored warrior protector, the knight Gerard. This character would work well as an NPC, a rank-and-file enemy, or a boss for a fantasy game.

Communication with the author, Discord.

All of my characters, including this one, are of different proportions than the standard Epic Skeleton.

Be warned, this may cause some animation difficulties, such as the hands not picking up weapons accurately, additional animation corrections for my characters or something like that will be required!

The visualization of this character was done in Unreal Engine 5.0 using Lumen technology. The rendering result in other versions with different settings may vary.

Highly detailed heavy knight character.

Armed with a spiked battle hammer shield and halberd!

Has 8 sets of ready-made characters of different variations that I prepared. There are many individual parts (40 parts) from which you can assemble your variations.

Customizable materials will also add variety.

The behavior of the armored skirt is physically simulated. The armor physics works well with almost all animations, but there are times when it starts to behave strangely. That’s why I added 2 more character sets:

1) The armor is glued to the legs and stretches, but you don’t need the extra bones and physics model.

2) These armor elements are missing altogether. 

There are facial expressions and eye movements using target morphs.

A few of my blanks and the ARKit work kit

There are 4 additional bones for the armored skirt:

armor_skirt_01_l

armor_skirt_02_l

armor_skirt_03_r

armor_skirt_04_r

Knight Gerard Ue4 prew

Knight Gerard Ue4 ALS prew

Knight Gerard 360 prew

Knight Gerard Armor demonstration

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of characters: 8

Vertex counts of characters:

Max: 70423 vertex

Number of Materials and Material Instances:

Materials: 4

Material Instances: 9

Number of Textures: 24

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3