Demon from the Hell 3

Demons from the hell for fantasy medieval age games

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Description

Beings that are changed by the curse of darkness become demons as well.

Technical Details

Character – 4 uniq sets and 4 uniq extra effect – 1 skeletal mesh 

Characters parts – 29 SK meshes (modular parts)

Weapons – 3 SM meshes 

Textures – 34 – Albedo. Normal. ORM (Ambient Occlusion. Roughness. Metallic) 9 – Masks

Material – 4 (Master Material)

Material instance – 26

Variant 1 

Vertex count – 34904

Triangle count – 64800

Quads count – 34584

Variant 2

Vertex count – 43990

Triangle count – 76419

Quads count – 40597

Variant 3

Vertex count – 50112

Triangle count – 92940

Quads count – 49594

Variant 4

Vertex count – 57367

Triangle count – 98951

Quads count – 52619

Animation – 23 – In-place- 23

Attack – ( 11)

Walk – ( 1 ) 

Run – ( 3) 

Idle – ( 4)

Rage – ( 1)

Block – ( 1)

Death – ( 1)

Technical Details

Video https://www.youtube.com/watch?v=r27AMRzXBmQ

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Animated: (Yes)

Number of Animations: 23

Animation types : (In-place 23)

Number of characters: 4 plus separated parts for customization.

Vertex counts of characters:

Variant 1

Vertex count – 34904

Variant 2

Vertex count – 43990

Variant 3 (with extra parts)

Vertex count – 34904 + 15 208

Variant 4 (with extra parts)

Vertex count – 43990 + 13 377

Number of Materials and Material Instances: 9 (Master Material) and 25 (Material Instances)

Number of Textures: 34 – Albedo. Normal. ORM (Ambient Occlusion. Roughness. Metallic), 9 – Masks

Texture Resolutions: 4096 

Number of Blueprints: 7 (blueprint)

Number of Particle effects: 10 (particle effects)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3