Sci-Fi Computer Station – Modular – High-Poly – Smart Materials

High poly science fiction computer station. The meshes are modular and textured with smart materials

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Description

>>>THIS PROJECT IS ALSO AVAILABLE IN THE Sci-Fi Bundle: Cinematographic result

High poly science fiction computer station. Build your own science fiction scene. A cinematographic result – ideal for realistic scene composition and video game cinematic!

SHORT FILM

Espionage Attempt (Sci-Fi Computer Station Pack Teaser)

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TUTORIAL

Cable Tool

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OTHERS PACKS OF THE SCI-FI COLLECTION

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DESCRIPTION

The masks assigned to each layer allow to modify the aspect of the meshes at will. 

Do not hesitate to duplicate the Materials to modify the aspect of your scene because the appearance will be different but the UE5 engine will always call the same textures… The fewer textures you use, the slower you’ll use up your streaming pool. So the duplication of smart materials does not have a negative effect on the engine! For example: there are 2 metal walls (base), the first one is dirty at 25% and the second one at 75% (setting with covering 1) and you add rust, the first wall is rusted at 10% and the second one at 50% (setting with covering 2). So we have 2 totally different walls and yet, the engine calls the same textures to cover them.

The Pack have several smart materials but it’s easy to create your own, the possibilities are endless: drag and drop your textures.

Have fun !

ATTENTION:

-Characters in product images are not included.

-The demo level requires a powerful GPU, the level was tested with an RTX 2080Ti GPU and runs between 25 and 45 FPS. 

-The demo level has a lot of splines representing cables. I have not converted them to a mesh so that you can manipulate them. You also have the possibility to hide the BP_Spline folder in the outliner. This will save you 10 to 25 FPS. It is possible to convert splines into meshes so that they are handled by nanite, with this last solution, there are no worries.

Technical Details

NANITE

This product supports Nanite for Unreal Engine 5.0+

The official Unreal Engines Nanite documentation:

Nanite Virtualized Geometry

4 meshes are not nanite enabled, because nanite does not work on translucent materials at the moment.

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LUMEN

This product supports Lumen for Unreal Engine 5.0+

The official Unreal Engines Lumen documentation:

Lumen Technical Details

Lumen Global illumination and reflections

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FEATURES

Number of Unique Meshes: 27

Collision: Yes, automatically generated

Vertex Count: 168 to 7 087 494

LODs: No

Number of Materials and Material Instances: 5 Master Materials / 73 Material Instances

Number of Textures: 446

Texture Resolutions: 4096*4096

Supported Development Platforms: Windows / MacOS

Supported Engine Versions

5.0 – 5.3