Description
Material instance:
You can changed colors with RGB masks in Material instance
Body : RGB mask (body. nails, lips); RGB mask signs body.
Armor: 2 RGB masks for elements
Physic simulations (for down part genie, hair)
Modular mesh parts for create various BluePrints.
PBR textures (Metallic/Roghness)
Few Blueprints for demonstration.
Prepare for retargeting.
Prepare for Retargeting. Demo animations perfect work (check video).
Materials:
Base: Body, Eye, Jaw, Eyelash, Armor, Hair, Tornado(base for Niagara spawn)
Additionally: Eyelashes, EyeAO few mats for FX.
Skeletal mesh parts: Bra1, Bra2, Bracer 1-3, Neck1-2, Tearline, EyeAO, Trinket1-2.
Extra bones (joints in skeletal mesh): tongue1, tongue2, tongue3, jaw, eye_r, eye_l, tornado1-tornado4, hair1-3, ear1_r, ear2_r, ear3_r, ear4_r, ear5_r, ear1_l, ear2_l, ear3_l, ear4_l, ear5_l.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (demo)
Number of Animations: demo
Animation types (Root Motion/In-place): demo
Number of characters: 1
Vertex counts of characters: full 59538
Number of Materials and Material Instances: 7 base mats and 2 additional
Number of Textures: 31
Texture Resolutions: (Armor, Body, Jaw 4096×4096; other 1024×1024 )
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: no
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3