Description

Material instance:

You can changed colors with RGB masks in Material instance

Body : RGB mask (body. nails, lips); RGB mask signs body.

Armor: 2 RGB masks for elements

Physic simulations (for down part genie, hair)

Modular mesh parts for create various BluePrints.

PBR textures (Metallic/Roghness)

Few Blueprints for demonstration.

Prepare for retargeting.

Prepare for Retargeting. Demo animations perfect work (check video).

Materials:

Base: Body, Eye, Jaw, Eyelash, Armor, Hair, Tornado(base for Niagara spawn)

Additionally: Eyelashes, EyeAO few mats for FX.

Skeletal mesh parts: Bra1, Bra2, Bracer 1-3, Neck1-2, Tearline, EyeAO, Trinket1-2.

Extra bones (joints in skeletal mesh): tongue1, tongue2, tongue3, jaw, eye_r, eye_l, tornado1-tornado4, hair1-3, ear1_r, ear2_r, ear3_r, ear4_r, ear5_r, ear1_l, ear2_l, ear3_l, ear4_l, ear5_l.

Technical Details

videopreview

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (demo)

Number of Animations: demo

Animation types (Root Motion/In-place): demo

Number of characters: 1

Vertex counts of characters: full 59538

Number of Materials and Material Instances: 7 base mats and 2 additional

Number of Textures: 31

Texture Resolutions: (Armor, Body, Jaw 4096×4096; other 1024×1024 )

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: no

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3