Night Elf Bard

Character is perfect for a first person or 3rd person desktop game.

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Description

Preview: https://youtu.be/nCxEx0WPM4k

Preview: https://youtu.be/sxRTmcAYZaw

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair

Armor parts 7: Belt, Cape, Cloak, Heat, Pants, Scales, Shirt (Cloak is clothes simulated object).

Weapons: Pipe, knife with scabbard

Character and all parts have LOD versions.

Model with all parts 48,630 (23,921 LOD) polygons, 95,188 (45,759 LOD) triangles and 51,107 (25,885 LOD) vertexes. 

105 Animation for knife combat, playing pipe and general moves. 70 “on place” animations. And 35 animations with root motion data.

Animations with root motion have “RM” at the end.

Rig has 83 bones

Technical Details

Scaled to Epic Skeleton: No

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes

LODs: Yes

Number of Characters: 2 basic character Blueprints, 10 “Skeletal Meshes” including body, hair, armor, etc.

Vertex Counts of Characters: 51,107 (25,885 LOD) including weapons and armor.

Number of Textures: 29 diffuse, specular, emission, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024×1024 and 512×512

Number of Materials and Material Instances: 5 Materials 12 instances.

Number of Animations: 105 Animations for combat and general moves.

Animation Types: “in place” and with “root motion” Animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important Additional Notes: PBR Materials setup, Physics Asset setup included (not automatic “made by hand”).

Cloak clothes simulation setup included. 4 different color Textures for body skin, hair, and armor. Original 3D MAX files with rigged character in T-pose included. There are no Animation Blueprints included, sorry.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3