Description
This plugin sends your game runtime logs to a remote TCP server, it only creates the tcp client.
Captures messages from:
– Blueprint PrintString node
– UE_LOG c++ macro
It works like a global listener, sending all your debug messages to a remote TCP server.
Watch the presentation video:
https://www.youtube.com/watch?v=C_J6jqe6UZI
**this plugin only provides the tcp client
To make your life easier i created free utilities but are not officially supported or part of this plugin (use at your own risk):
– python script to run a local tcp server (should work in most OS’s Win,Mac,Linux)
– ServerUtility.exe (windows exclusively) creates a tcp server and resends all log messages to any other tcp and websocket clients
Plugin tested with Windows 10 for :
– Blueprint only projects
– code projects
– VR projects
– Android projects
– Multiplayer projects
– packaged projects “Development builds” only
Easy to use, a quick start is just to drag the Blueprint actor provided in each of your levels, in its properties set the ip and port, thats it.
User manual:
http://motion.mx/ue4/remotelog/manual.pdf
Technical Details
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 8
Network Replicated: No
Supported Development Platforms: Win10
Supported Target Build Platforms: Android, VR, Win10,Linux,Mac
Important/Additional Notes: You are only receiving the tcp client part, you should use your own tcp server.
News / changes
demo how to view logs from tablet https://www.youtube.com/watch?v=uht2UUdcmLs&
Supported Engine Versions
4.20 – 4.22, 4.25 – 4.27