RemoteLog Plugin

Sends your game runtime logs to a remote TCP server.

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Description

This plugin sends your game runtime logs to a remote TCP server, it only creates the tcp client.

Captures messages from:

– Blueprint PrintString node

– UE_LOG c++ macro

It works like a global listener, sending all your debug messages to a remote TCP server.

Watch the presentation video:

https://www.youtube.com/watch?v=C_J6jqe6UZI

**this plugin only provides the tcp client

To make your life easier i created free utilities but are not officially supported or part of this plugin (use at your own risk):

– python script to run a local tcp server (should work in most OS’s Win,Mac,Linux)

– ServerUtility.exe (windows exclusively) creates a tcp server and resends all log messages to any other tcp and websocket clients

Plugin tested with Windows 10 for :

– Blueprint only projects

– code projects

– VR projects

– Android projects

– Multiplayer projects

– packaged projects “Development builds” only

Easy to use, a quick start is just to drag the Blueprint actor provided in each of your levels, in its properties set the ip and port, thats it.

User manual:

http://motion.mx/ue4/remotelog/manual.pdf

Technical Details

Features:

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 8

Network Replicated: No

Supported Development Platforms: Win10

Supported Target Build Platforms: Android, VR, Win10,Linux,Mac

Important/Additional Notes: You are only receiving the tcp client part, you should use your own tcp server.

News / changes

demo how to view logs from tablet https://www.youtube.com/watch?v=uht2UUdcmLs&

Supported Engine Versions

4.20 – 4.22, 4.25 – 4.27