Description

In search of a new home we landed here. Although it’s dark and cold, conditions seem to be good enough for humanity to survive. Yet, we do not know if this place is home to any creatures unknown to us…

Note: Screenshots, videos and gifs might not reflect the latest changes. Need to talk? join our Discord or write an Email. Comments take longer to be answered. Performance might not be optimal on old hardware.

Note: If you’re using UE5 you may want to slightly increase the “Exposure Compensation” value in the Post Processing Volume.

Features

• 64 Square Kilometers

• Surface Customization

• 1×1 Meters Vertex Density

• Powerful Material Instance Parameters

• Large Scale Landscape Ambient Occlusion

• Distance Based Landscape Tessellation

• Heightmap Based Layer Blending

• Custom plug and play functions

– Global Normal Variation

– Distance Tessellation

– Displacement Fade

– Distance Fade

– Mask Modifier

– Cloud Panner

– Mixer

• Dynamic Cloud Shadows

• Landscape Paint Layers

• Background mesh

Technical Details

PBR: Yes

Textures: Up to 8K

Supported Platform: Windows 64-bit

Target Platform: Windows 64-bit

Documentation: No

[11] Material Function

[5] Material Instance (One duplicatd, to be deleted later)

[1] Landscape

[14] Texture

[4] Material

[2] Mesh

Join Discord – News, Articles, Support+

Additional Notes

Loving it?

Rate it <3

Supported Engine Versions

4.26 – 4.27, 5.1 – 5.3