Description
https://www.artstation.com/artwork/A0bzz
Watch the video: https://youtu.be/calOpvoQ2fo
Snow Controls: https://youtu.be/P3RVK_8xVr8
This is a modular Substance material that can generate multiple rock surfaces with varying amounts of moss and lichen covering them.
You get 15 presets generated from the Substance material and each one can be modified to a different look.
You also get a source files folder with a zip file containing the Substance Designer files used to make this product.
Technical Details
Documentation: https://drive.google.com/open?id=1i2g5lFPhN-k2u5xFnx5ZnthbHbAQNXWl
REQUIRES THE SUBSTANCE PLUGIN https://www.unrealengine.com/marketplace/substance-plugin
1. Create a blank project (should work with your current project to but starting with a blank project makes sure nothing else is causing problems with it), enable the substance plugin and restart.
2. On restart, go to Edit > Project settings, scroll down to and click on Substance under plugins section.
3. In the substance plugin settings, under the “cooking” tab, switch it from cpu engine to gpu engine.
4. Now exit out of the empty project and install the Substance Material Pack to the empty project, and reopen the project
5. Click on the example map to load up and you should see it compiling the shaders and then everything should be there.
Texture Resolutions:
Number of Materials: 1 Master Material, 15 Material Instances
Do Materials derive from a Master Material with instances as variation: (Yes)
Number of Textures: 60
Supported Development Platforms: (Windows, MAC)
Supported Target Build Platforms: (Windows, MAC)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3