Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX
The White Football Player topology is made up of quads and triangles as follows:
– Character: 58211 polys, 116307 tris, 60882 verts
– Ball: 778 polys, 1556 tris, 790 verts
MATERIALS AND TEXTURES
Texture sizes are from 1024x1024px to 4096x4096px
HDRI_panorama texture is 1024×512
RIGGING AND ANIMATIONS
The White Football Player has 31 animations:
– Backwalk
– Cross
– Evading Left/Right
– Exultation
– Foul
– Frustation
– Header
– Idle
– Jog Forward
– Jump
– Marseilles Turn
– Overhead Kick
– Pass
– Receive Ball
– Running Backward
– Running Forward
– Running Foul
– Running Look Back
– Running Turn Backward
– Running Turn Forward
– Shot
– Slide Tackle
– Standing Up
– Stop Ball With Chest
– Strafe Left/Right
– Thrown-in
– Transition
– Trick
– Walk
and T-Pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– A-Pose
– Maps: Overview and Poses
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes (Diffuse, Normal, Specular, Roughness)
Materials: Yes
Supported Engine Versions
5.3