Description
Prevew 1: https://youtu.be/t5zhXkis4zQ
Preview 2: https://youtu.be/KSq0os07Pm0
Preview 2: https://youtu.be/bjOdulfdZ_o
Parts
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).
Weapons: Bow, knife with scabbard
Models
Character and all parts (exept flags and skirt) have LOD versions.
Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.
Animations
133 Animation for long bow and knife combat and general moves. 91 “on place” animations. And 42 animations with root motion data used by Unity Mecanim.
Animations with root motion have “RM” at the end.
Character Studio BIP files included.
Rig has 75 bones.
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 2 character Blueprints, 10 “skeletal meshes” including body, hair, armor and animated bow.
Vertex counts of characters: 29,234 (11,643 LOD) including weapons and armor.
Number of Textures: 15 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048×2048, 1024×1024, 4096×4096
Number of Materials and Material Instances: 7 Materials 6 instances.
Number of Animations: 133 animations for combats and general moves.
Animation types: 91 “on place” animations, and 42 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”).
3 differnt color textures for armor and fof weapons.
Clothes setup.
Original 3D MAX file with rigged character in T-pose included.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3