Description
BigInt Utilities is a blueprint function library that allows you to use double precision variables with blueprints. The plugin uses FStrings to pass numeric values to C++.
Technical Details
Documentation: Commenting of functions through Unreal comment system. Source Code included.
Example Project: https://drive.google.com/open?id=1yMU78b1QRcmt1H8EUFcPIW8h2DfgHPsM
(4.25 Update): https://drive.google.com/file/d/1ynIEttKEYx6OnJHO26gH1YoqBYkk0S7c
Quick Start:
The plugin will be placed under the “Blueprints” category. Use the plugin like other Unreal variable types.
1. Create a BigInt variable with a ‘Make’ function or add a variable to your blueprint with one of the double variable types.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3