Description
the SpringGrasSet features 87 static mesh objects which are all referencing the same 4096 texture Atlas. the material includes a simple setting and an advanced setting which uses world aligned the data in order to generate variation over larger areas as well as a blending based on distance in order to fix the disappearing real-time shadows in the distance and keep the visual results consistent.
Technical Details
Texture Sizes:
Collision: Yes automatically generated
Vertex Count: 11 to 2000
LODs: 0
Number of Meshes: 87
Number of Materials and Material Instances: 4
Number of Textures: 17
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: have a look at the overview map and the landscape demo map
Important/Additional Notes: If you have any questions feel free to write me an email to support@maxstudios.eu and or use discord
Supported Engine Versions
4.19 – 4.27