Description
Prevew 1: https://youtu.be/iJYtE9oQf0Y
Preview 2: https://youtu.be/gWLog2eO_bg
Parts
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).
Weapons: Long Sword
Models
Character and all parts (exept cloak and skirt) have LOD versions.
Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes.
Animations
102 Animation for long sword style combat and general moves. 69 “on place” animations. And 33 animations with root motion data used by Unity Mecanim.
Animations with root motion have “RM” at the end.
Rig has 74 bones.
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 2 character blueprints, 11 “skeletal meshes” including body, armor parts and hair.
Vertex counts of characters: 28,856 (11,950 LOD) including weapons and armor.
Number of Textures: 15 diffuse, specular, metalnic, opacity (in color alpha) and normals.
Texture Resolutions: 2048×2048, 1024×1024, 4096×4096
Number of Materials and Material Instances: 6 Materials 6 instances.
Number of Animations: 102 Animation for long sword style combat and general moves.
Animation types: 69 “on place” animations. And 33 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but “made by hand”).
3 differnt color textures for armor and 3 for sword.
Clothes Physics setup.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3