Description
This pack features 100 rock base objects specially structured for the use with the included tessellation and sculpting material. The textures of the material are generated and aligned according to the world. Meaning they are independent from UVW’s and get applied uniformly across mesh boundaries regardless of scale and positioning. The vertex painting features have been implemented to allow additional sculpting of the rocks beyond the shaping by the seed textures. The distribution of the textures as well as the shape can be edited further with the vertex colours. The default colour is 0.5 0 is contracting and 1 is adding on top. All objects come with level of details and the tessellation factor is scaled according to the camera position. The material also features feature level switches for different quality settings. The material is highly optimized and accomplishes all these functionalities in 254 instructions.
Sculpting and material video: https://youtu.be/bzvZZlA_FCc
Object overview video: https://youtu.be/Y4FuJ2tESCU
Technical Details
(Please include a full, comprehensive list of the features of the product)
Texture Sizes:
Collision: Yes automatically generated
Vertex Count: 8k to 1k
LODs: 3 – 4
Number of Meshes: 100
Number of Materials and Material Instances: 34
Number of Textures: 157
Supported Development Platforms: PC All
Supported Target Build Platforms: PC All
Documentation: (See videos and overview map)
Important/Additional Notes: If you have any questions feel free to write me an email support@maxstudios.eu or and https://discord.gg/eTMMYSr
Supported Engine Versions
4.19 – 4.26