Description
Kantan AutoJSON provides Blueprint nodes for converting data between UE4 types and JSON. It harnesses the UE4 property system to create mappings automatically so there is no need for direct JSON manipulation. Simply wire up any object, struct or container (array, map, set) to a single node and the plugin will map the data to, or import from, an equivalent JSON representation.
Possible use cases:
LIMITATIONS AND NOTES:
Technical Details
Code Modules:
AutoJson (Runtime)
AutoJsonCustomNodes (Developer)
AutoJsonEditor (Editor)
Network Replicated: N/A
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android
Supported Engine Versions
4.17 – 4.27