Description
Splines can sometimes have unintentional twisting between spline points. The control points may have the correct rotation, but the default spline can twist leaving a spline mesh that looks like its tied in a knot. This is especially true when the up vector at a spline point rotates more than 90 degrees.
This plugin has several functions which aid in building a new spline that will result in a smooth untwisted spline from a user generated spline. Please download the Sample Project in the link below to understand how all these functions go together.
Technical Details
Components:
Functions:
Includes a default mesh and debug material.
Number of C++ Classes: 5
Supported Development Platforms: all
Supported Target Build Platforms: all
Example Project and Docs: https://github.com/ryangadz/Workshop3_TwistCorrect
Live Support on Discord: https://discord.gg/NhGKYxH
Supported Engine Versions
4.19 – 4.23