Description
The volume effect is achieved due to 3D models with a large number of overlapping planes. Then shader draws for each plane an individual layer and they all add up to create this volumetric effect.
Technical Details
Texture Sizes:
Collision: No
Vertex Count: 204-6923
LODs: No LODs. Each model has 5 versions with different subdivision levels.
Number of Meshes: 25
Number of Materials and Material Instances: 1 Master material, 1 Instance, 1 Material function.
Number of Textures: 12
Supported Development Platforms: Tested on Windows.
Supported Engine Versions
4.18 – 4.25