Description
Prevew 1: https://youtu.be/2UhQVdMyJVs
Preview 2: https://youtu.be/Cs8AA9CopTI
Parts
All parts are independent objects and can be removed or hided.
Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff
Models
Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.
Feathers
Original 3D MAX file with rigged character in T-pose included.
3 different color textures for armor and 4 textures for staff.
Animations
85 Animation for staff and wizard’s style combat and general moves. 62 “in-place” animations. And 23 animations with root motion data.
List of animations included in note file and can be found on YouTube preview descriptions.
Animations with root motion have “RM” at the end.
Rig has 74 bones.
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 2 character blueprints, 10 “skeletal meshes” including body, armor parts and hair.
Vertex counts of characters: 30,450 (11,013 LOD) including weapons and armor.
Number of Textures: 16 diffuse, specular, metallic, opacity (in color alpha) and normals.
Texture Resolutions: 2048×2048, 1024×1024, 4096×4096
Number of Materials and Material Instances: 6 Materials 10 instances.
Number of Animations: 85 animations for wizard’s combat and general moves.
Animation types: 62 “on place” animations, and 23 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but “made by hand”). 3 differnt color textures for armor and 4 for staff. Clothes Physics setup.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3