Description
PBR Flower pack was created by taking high resolution leaf, stem, and flower petal or flower head scans using a 1600dpi CCD scanner. Alpha masks and some careful editing was used to clean up dust/dirt/scratches, as well as to fix any damage the flower petals sustained during scanning. The asset includes base color, normal, packed metallic/roughness/AO textures for it’s PBR materials. Each material uses the subsurface scatting shading model, and has parameters for opacity and normal strength for easy adjustment.
This package contains 10 flower species, with 10 unique meshes per flower, and 3 different colors each. In total there are 300 unique flower meshes, 30 of each variety of flower. All textures have a max resolution of 4096×4096. All meshes have 28 to 126 polygons per flower mesh. An average of 59 polygons per plant.
Additionally contains a set of 1024×1024 .png assets already set up with their own folders for textures, materials, material instances, and meshes. This makes it easy to simply remove the highest resolution assets and use the lower resolution version.
Technical Details
Texture Sizes: (please list resolutions for each texture)
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: 33240
LODs: LOD0
Number of Meshes: 300
Number of Materials and Material Instances: 10 materials + 30 material instances
Number of Textures: 50
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: None
Important/Additional Notes: None
Supported Engine Versions
4.16 – 4.27, 5.0 – 5.3