Blueprint based animated text widgets for UI [4.26, 4.27, 5.0]

Spice up your dialogues with some animated text and add sound effects per letter. Now with mutitags, animated images, debugger and more!

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Description

Important notice!

I had to fix a small bug, but used 4.26 for that. If you want to fix it in an older version that was previously supported (4.19+), check the documentation (it’s a simple fix, link is in the technical details section).

Spice up your dialogues with some animated text and add sound effects per letter. Now featuring “Multitags” and datatables for faster string manipulation and external editing of asset implementation, as well as animated images/flipbook animated sprites.

Concepted for multiple lines of text. Uses data tables for string input. A public line length variable allows for adaptive text wrapping.

Text creation speed and the playback speed of animations/pitch of sounds can be sped up/shifted ingame by A buttonpress.

Now also allows for entering and recalling custom names!

Demo video: https://youtu.be/MvVAU6iebbg

Short tutorial on usage: https://youtu.be/rsXTDfHaIB8

Current versions only supports left aligned text (changing alignment in the textbox has no effect).

built in UE v4.26

Support topic at forums: https://forums.unrealengine.com/unreal-engine/marketplace/1493098-blueprint-based-animated-text-widgets-for-ui

Contact: zugai (at) gmx.at

Technical Details

Number of Blueprints: 4

Input: For testing purpose, pressing enter/LMB will make the UI pop up and skip through the strings, if they are finished displaying, a final press will reset everything. Needs to be implemented the way you want it to react. F is used to abort the dialogue.

Network Replicated: No

Supported Development Platforms: Any

Supported Target Build Platforms: Any

Documentation: https://docs.google.com/document/d/1-sMS5ZcmQqQkQz-hbvz80WwDUL9RF2esxqpBYI6kYuE/edit?usp=sharing

Important/Additional Notes: Tutorial on implementation is in the documentation. Only left aligned text is supported.

I’ll look into feature requests on a case by case base.

It probably works on all platforms, but I can only test it on Windows. If you plan to use it on another platform and find out it doesn’t work, just request a refund within the timelimit.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3