Videshi’s Roleplaying/Progression Game Axes

These are a variety of one-handed hatchets created for use in RPG/Survival games when upgrades or progressive versions of items are needed. The progression goes from wood, to stone, to metal, to crystal with four levels of material/meshes per type.

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Description

 These are a variety of one-handed construction hatchets created for use in RPG/Survival games when upgrades or progressive versions of items are needed. These particular hatchets are one-handed, generally meant as tools, but with some re-sizing these could be taken for larger axes. The “level” of the hatchets progress from wood, to stone, to metal, to crystal, which are further broken down into four levels apiece, for a total of sixteen levels.

Each instance comes with additional tint and emissive controls tied to masks to create alternate colours and/or glow effects, lending to the possibility of creating a much larger item progression level. Additionally, a template has been set up to include custom glow patterns. Using this template, adding magical symbols, logos, or effects is simple! Instructions included as an image within the main project folder, as well as in preview images. Change any item to any hue, add custom glowing patterns, and make a small library of items for your project!

Technical Details

Features:

Texture Sizes:

Scaled to Epic skeleton: (No)

Collision: (Yes- Simple)

Triangle Count: Wood(all) = 561 Stone(1+2/3+4) = 1,061/775 Metal = 797 Crystal(1+2/3+4) = 3,141/3,142

(With UE4’s LOD Options; considerably lower)

LODs: Not set up, but 5 material levels available for use.

Number of Meshes: Seven skeletal meshes.

Number of Materials and Material Instances: One main material, 82 instances.

Number of Textures: 3 per type, 16 materials, 5 resolutions each, makes 240 textures. There are also 7 masks and 1 example pattern.

Supported Development Platforms: Created on 4.17.2. Project is not complex and most builds should be supported, though are untested.

Supported Target Build Platforms: 4.17.2

Documentation: Documentation on adding your own emission textures can be found within project directory.

Supported Engine Versions

4.17 – 4.22