Videshi’s Low-Polygon Round Shields

A low-polygon shield model (lowest version = 324 tris) with 39 material variations. Several “default” styles that users can easily add their own insignia’s/logos etc to, and a variety of creative shields with detailed patterns.

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Description

This is a simple, low-polygon shield with thirty-nine different style variations, broken down between copper round-shield types and wooden shields with steel. Fifteen of these variations can be considered “default” variations that are laid out in such a way as to be very easily taken, copied, and modified to suit individual client needs. All include 2048/1024/512/256 variations.

Many of the shield textures are highly-detailed and lean towards fantasy/medieval themes, with some including medieval scenes and fantasy creatures.

With the clearly laid-out materials, instancing, and structure of this project along with it’s scale-able resolution and polygon count, this is an excellent project for both mobile and high-end graphical environments.

If interest is shown in this pack, SUPERFUNTIMES will also add further materials such as steel, iron, and various versions that include further variations such as dirt and rust. Please comment below or message if you are interested in an updated version – though be aware that additional content may increase the price-point, depending on amount and complexity. 

Technical Details

Texture Sizes:

Scaled to Epic skeleton: (No)

Collision: (Yes- Auto)

Vertex Count: High: 3,256 Triangles/Low: 324 Triangles

LODs: 2 included

Number of Meshes: One high-polygon, one low-polygon, fourteen individual parts.

Number of Materials and Material Instances: One main material, 39 instances, 156 including size variations.

Number of Textures: 39 sets using Color, Normal, Occlusion, Roughness and Metallic (Occ/Rough/Met combined). This makes 156 individual sets and 468 overall textures.

Supported Development Platforms: Created on 4.16. Project is not complex and most builds should be supported, though are untested.

Supported Target Build Platforms: Most – project is highly scale-able.

Documentation: N/A, though commented.  

Supported Engine Versions

4.16 – 4.23