Description
Modo has the ability to communicate with the Unreal Engine in real-time. To improve the workflow for Game Engine users, you can use a network protocol to share data between Modo and the Unreal Engine. The connection between Modo and Unreal can be on the same machines, across multiple machines on the LAN, or even possibly remotely. An entire scene or selected elements from a scene can bi-directionally be pushed and updated between the client and server. Mesh geometry, normals, UVs, textures, materials, as well as scene hierarchy, lights, and cameras can be synchronize between both applications.
Modo provides an Unreal client, Modo Bridge Legacy, as a plug-in for the Unreal Engine Editor. Once downloaded and installed from the Epic marketplace, you can start the communication between both applications. You can then push changes made to the connected application.
Technical Details
Number of Blueprints: 0
Number of C++ Classes: 17
Supported Development Platforms: Win64, Mac
Supported Target Build Platforms: Win64, Mac
Important/Additional Notes: Due to underlying code overhaul and major networking changes Modo Bridge Legacy will only work with Modo version 12.1 and earlier versions. If you are using Modo version 12.2 and later use Modo Bridge plugin from Epic marketplace.
Documentation: help.thefoundry.co.uk/unreal_modo_bridge.html
Supported Engine Versions
4.16 – 4.26