Kasqir Character

The character is based on the image of the Male Native American Warrior

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Description

Video Character Overview

3D Character Overview

How to use my male character with ALS

V3 | V4

Update 7/10/2019:

Update 2/20/2019:

Update preview

– Remake hair and rigged new skelaton, base body mesh ( same separate part like PP801) now you can mix this character with PP801 serial

– With new skelaton you can assign skelaton with Mannequin or all my male modular packages

– Almosr assets now can blend color

– Fix physic broken, now character smoother and I hope it work well with old PC.

– Added Swimming animations

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can’t mixing with G2) packages together.

The character is based on the image of the Male Native American Warrior. Characters include animation for Bow and Hand Weapons and Horses. This production has ~50 separate parts of skeletal meshes for you to choose from to create the character you want.

– Animations: Swim, On Horse, Bow Shot, Hand Weapon

[My Discord]

Technical Details

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, you still can use assign skelaton or retarget animation same as normal way. You should watch this video to clearly how it work)

Animated: (Yes)

Number of characters: 1

Vertex counts of characters: 8.260 – 20.176

Texture Resolutions: 2048 – 4096

Number of Animations: Kasqir ~130 animations, Horse 37 animations

Animation types (Root Motion/In-place): Included Root Motion and In-Place

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: How to use my male character with ALS V4

Important/Additional Notes: In Overview Map and RunMap

Supported Engine Versions

4.17 – 4.27, 5.0 – 5.3