The Tormentor

The Tormentor is a creature created to suit your spooky needs!

Category:

Description

The Tormentor is the first class of grotesque creatures necessary to get your game going! 

He works well as a basic mob, or even a lurking death machine in your game. I’m excited to see how you all will use him!

Showcase Video

Content Info Video

Sketchfab

PatchNotes

Forum Thread

Technical Details

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Characters: 1

• TheTormentorExampleCharacter – A character example that allows you to visualize the included animations and animation blueprint functionality while possessing the character in the demo level.

TheTormentorExampleBlueprint itself not intended for gameplay functionality is included as a showcase example only.

Number of Animation Blueprints: 1

• Tormentor_AnimBlueprint A fully equipped animation blueprint that utilizes all of the included animations for you to use as-is or add your own animations!

Number of Skeletal Meshes: 1

• Tormentor_SK

Number of LODs: 2

• LOD0: 25,154 tris

• LOD1: 9,782 tris

Vertex counts of characters: 

• LOD0: 13,973

• LOD1: 5,845

Number of Textures: 27

• Set of 2k

• Set of 1k

• Set of 512

Texture Types:

• AmbientOcclusion

• BaseColor

• Normal

• Roughness

• Transmission

• 4 Optional FX Masks

Number of Animations: 20

• 10 Quadrupedal

• 10 Bipedal

Animation types: In Place

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: None

Important/Additional Notes:

• The Tormentor was skinned to the Epic skeleton in case you’d like to expand his animation set with custom animations from other packages. Due to his disproportionate stature and hunch it was necessary to re-orient joints. When utilizing animations that are not included with The Tormentor package, animation retargeting is highly suggested for optimal performance.

Supported Engine Versions

4.18 – 4.19