Description
Spawn any blueprint actor when interacting with Instanced Foliage, enables you to harvest any kind of resource you want, be it Trees, Rocks, Plants, whatever you want.
Useful when combined with a crafting/inventory system that enables you to harvest resources. The Foliage System now also supports re-spawning Foliage Instances in the same location it was harvested in.
Multiplayer is supported, removed foliage is saved and applied to clients that join an in progress game.
Technical Details
Features
Number of Blueprints: 7
Input: Keyboard/Mouse
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS
Documentation: http://eeldev.com/index.php/foliage-system-for-unreal-engine-4/
Notes: Does NOT support tiled landscapes or World Componsition, take a look at the “Foliage Plugin” if you need this functionality.
Supported Engine Versions
4.21 – 4.27, 5.0 – 5.3