Description
All assets were photographed under controlled studio lighting in order to avoid any baked in lighting in the textures. Next they were processed using Agisoft photoscan, texture/normal/AO/Roughness maps created in Substance Designer 6 and then LOD 0 was exported around 2500 polys and LOD built in engine.
All materials have detail normal/AO maps that can be adjusted or disabled, so depending on your need you can use the textures at full 4k res or smaller sizes with detail textures.
These rock assets are setup as a static mesh with collisions build in engine and can be scaled as any mesh to be used as a small rock to a bolder or large rock outcropping. They will complement any outdoor terrain or act as a decorative accent pieces in both game development and architectural visualization.
Technical Details
Texture Sizes:
Collision: Yes, automatically generated
Vertex Count: 2500ish
LODs: 4
Number of Meshes: 10
Number of Materials and Material Instances: 10
Number of Textures: 10
Supported Development Platforms:
Windows,OSX,PlayStation 4,PS4/Morpheus,Xbox One,Oculus,SteamVR / HTC Vive
Website URL:
http://www.scanningreality.com
Supported Engine Versions
4.17 – 4.27, 5.0