Asteroids Mini Game & Photogrammetry Assets

The package contains 9 rock assets that were created using photogrammetry and they are heavily optimized in order to be game ready! Plus a mini game.

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Description

Promo: https://youtu.be/S2U08w5UY_4

How to setup the project Tutorial: https://youtu.be/WFYhHTS-eVU

Sketchfab: https://skfb.ly/6pLHv

Packaged version(win64): https://www.inverse.gr/asteroidsdemo.zip

“Wait, what? Asteroids from Photogrammetry? Is that even possible?”

Well, to be honest these are 9 gorgeous looking beach rocks that were collected in the island of Santorini, Greece… and to me these looked a lot like asteroids… so thus the name and the proposed usages: Use these assets as asteroids, alien rocks, or even as just plain, beach rocks from earth.

The package contains 9 rock assets that were created using photogrammetry and they are heavily optimized in order to be game ready!

Instead of an example map, I have included a fully functional mini game. Fly your spaceship in a procedurally generated asteroid belt and blast off these beautiful asteroids (what a pity)!

Technical Details

Physically-Based Rendering: Yes

Texture Size: (9) sets of 2K Textures

Collision: Yes, automatically generated

Vertex Count: From 644 to 1976

LODs: Yes – 40%, 10%, 5%

Number of Meshes: 9 meshes (plus 9 destructible meshes)

Number of Materials and Material Instances: 16 (1 master material, 9, 6 regular materials)

Number of Textures: 32

Engine Compatibility: 4.15 – 4.21

Intended Platform: Desktop, Console, VR, Mobile

Platforms Tested: Desktop, Android, iOS

Supported Engine Versions

4.15 – 4.27