SixDOF Movement

Versatile and easy to use 6DOF movement component. C++ code plugin

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Description

Technical Details

-Works in both Blueprint and C++ projects

-Allows both physics-based and non-physical movement

-Speed and inertia adjustable for each axis

-Multiple acceleration models – linear, exponential, quadratic, frictionless

-Gravity can work in any direction, independent of world setting

-Automatic movement and input replication

-Replication supports world origin shifting (UE4.14+ only)

-Autopilot – look at, autolevel, move to

-Automatically transform inputs to world or local space

-No hardcoded parameters, anything can be changed in editor or during runtime

-Complete blueprint integration, all functionality accessible without using C++

-Source code included

-Extensive example project included

Network Replicated: Yes

Development Platforms: Windows, Linux, Mac

Target Build Platforms: Windows, Linux, Mac, Android

Documentation: Video tutorials (work in progress)

Full Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsd0xRZXpXOF8yeFE/view?usp=sharing&resourcekey=0-juehFmM7kzFY2f_PLTSP2w

Minimal Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsXzQzUHNlbS1Rbnc/view?usp=sharing&resourcekey=0-kmqkBd_Vf3To4BR0y7ocZw

Supported Engine Versions

4.13 – 4.27, 5.0 – 5.3