Description
Trailer: https://youtu.be/Xt8i_fQgJXw
✧ [ Latest News and Screenshots ] ✧
✧ [ Latest V1/V2 Demo ]
Download (Win, 99Mb)
(Firewall access can be safely ignored.)
(A link to the old demo can be found in the forum)
Your new offline cloud service
• Procedurally generated Space Clouds and Stars
• Fully tweakable and customizable for any kind of scenery (regular clouds, underwater, …)
• Different noises (incl. Noise Showcase)
• Scalable with a variable count of noise layers for High-Performance and High-Quality Scenarios
• Render-to-Texture Feature / realtime Cubemap-Creation for an unlimited performance boost when arriving somewhere in the universe
• A wide range of usable options to provide a maximum of versatility, while keeping simplicity as far as possible
Technical Details
Core:
• Nebula Material and Nebula Blueprint
• Star Material and Starfield Particle System
~Noises~
Different noise functions, all with slightly different
characteristics, also visible in the Noise Showcase:
• Unreal Engines Complex Noise (reworked in 4.13) with 6 Noises
• Custom high-performance noise
Customization:
• Noise Sources
• Material and Blueprint Functions (in-depth customization)
• Material Instances (for on-the-fly parameter manipulation)
• Additional Variation Functions for blending custom variations into the noise space
LODs:
3 Level of Details with different numbers of
Noise-Layers for different performance requirements
Demo Controls:
[MouseWheel] Increase/decrease Speed
[RightMouseButton] Render to texture (lock procedural generation)
[Space] SpeedBoost
Platforms:
Win64, Win32
Supported Engine Versions
4.12 – 4.27, 5.0 – 5.3