Voronoi Split Screen

A dynamic split screen system that elegantly merges when players are close together.

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Description

Technical Details

**CAVEATS**

• Due to using an overlay, there is a visual delay of a few milliseconds, which would make this system less useful for twitchy games.

• The rendering is not optimized, so this system will increase the hardware requirements of your game.

• The system is made to work on flat ground only, but could be modified to take elevation changes into account.

* To test, make a “Top Down” project (so the inputs are set up for you), then open the example map. (For 4.20+, you must replace SimpleMoveToLocation in TopDownController with the non-deprecated SimpleMoveToLocation. And for 4.22 move player 1 to not start on top of a pillar, if that’s a problem for you.)

Included:

• one blueprint library

• a capture widget

• a material and material function

• two render targets

• a full example level

• two-player split screen system that merges when players are close together

• tune every aspect of the system to suit your game (line thickness, line thickness damping, merged deadzone size, snapping, etc.)

Engine Compatibility: 4.13+

Intended Platform: Desktop

Documentation Included: See the video preview for documentation.

Supported Engine Versions

4.13 – 4.23