Description
Instance Tool is an editor mode plugin for Unreal Engine, it allows you to quickly select/edit/convert Instanced Static Meshes in editor viewports.
It also provides extra level editing functionalities like aligning and snapping to make editing instances easier.
(Please note that 4.22+ engine now implements auto-instancing feature which makes the manual converrsion might not necessary depends on the level setup.)
Videos:
Support:
Features:
– One-click conversion between Static Mesh and Instanced Static Mesh
– Select/move/rotate/scale instances directly in editor viewports
– Flexible select options (Marquee select, Select by axis, Lock/Unlock selection)
– Create instances quickly with Alt + Drag or standard duplicate hotkey
– Align instances by location/rotation or to grid
– Snap instances by axis
– Distribute/Line-Up instances
– Apply delta transform to instances panel with duplicate option
– Multi-edit support
– Hotkeys for Hide/Unhide transform widget and focus to selected instances
– Experimental Blueprint Instances Editing support
– Full undo support for all instances editing operations
Technical Details
– Full c++ source code included, works with both Luancher and Github builds
– Editor mode plugin, works with both c++ and blueprint only projects
Modules:
– InstanceTool (Editor)
Documentation:
Instance Tool User Guide (WIP)
Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)
Supported Engine Versions
4.11 – 4.27, 5.0 – 5.3