Instance Tool

Instanced Static Mesh Editing Made Easy! Instance Tool is an editor mode plugin for Unreal Engine, it allows you to quickly select/edit/convert Instanced Static Meshes in editor viewports.

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Description

Instance Tool is an editor mode plugin for Unreal Engine, it allows you to quickly select/edit/convert Instanced Static Meshes in editor viewports.

It also provides extra level editing functionalities like aligning and snapping to make editing instances easier.

(Please note that 4.22+ engine now implements auto-instancing feature which makes the manual converrsion might not necessary depends on the level setup.)

Videos:

Overview

Timelapse

Support:

Discord

Forum thread

Features:

– One-click conversion between Static Mesh and Instanced Static Mesh

– Select/move/rotate/scale instances directly in editor viewports

– Flexible select options (Marquee select, Select by axis, Lock/Unlock selection)

– Create instances quickly with Alt + Drag or standard duplicate hotkey

– Align instances by location/rotation or to grid

– Snap instances by axis

– Distribute/Line-Up instances

– Apply delta transform to instances panel with duplicate option

– Multi-edit support

– Hotkeys for Hide/Unhide transform widget and focus to selected instances

– Experimental Blueprint Instances Editing support

– Full undo support for all instances editing operations

Technical Details

– Full c++ source code included, works with both Luancher and Github builds

– Editor mode plugin, works with both c++ and blueprint only projects

Modules:

– InstanceTool (Editor)

Documentation:

Instance Tool User Guide (WIP)

Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)

Supported Engine Versions

4.11 – 4.27, 5.0 – 5.3