Objective Waypoint System (Blueprints)

Objective Character Waypoint System that finds the shortest path to the Objective Actor.

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Description

Objective Waypoint System offers you two different modes.

Spawn Mode:

Spawn Mode lets you spawn Waypoint Actors from Character location to Objective Actor. You can define how many meshes to spawn and the distance between each mesh.

Spline Mode:

Spline Mode lets you draw a Spline from Character location to Objective Actor.

Both Modes support constant update at given intervals as you move the character and the Waypoint System will always try to find the shortest path from Character to Objective Actor. You can also set the Waypoint System to specific Navigation Query Classes.

Out of the box multiplayer supported!

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Technical Details

Blueprints:

• Waypoint Actor Component

• Custom Enum to select between 2 Waypoint modes

• Ability to find waypoint to world location from minimap

• Objective Actor

• Waypoint Actor

Level:

• Example Maze Level

Textures:

• Tileable Mask Texture

Network Replicated: Yes

Intended Platforms: Windows, Mac

Supported Engine Versions

4.12 – 4.27, 5.0 – 5.3